I'm afraid I had a pretty poor first impression of The Division. I went in with no expectation whatsoever and was somewhat disappointed.
It felt like a lesser version of everything, for the sake of making it an "MMO".
Instead of me droning on about it, I'll describe what happened:
Going down a side-alley I encountered a couple of hooded "thugs" just standing around. They indicated as enemies on my scan-thingy, so I opened fire - or, well nothing happened when I left-clicked so they spotted me and killed me before I got away.
I figured that must have been a bug in the beta, so I respawned and ran all the way back to them. This time I was ready, I had already scared a lady on the street by firing towards her, checking the left mouse-button actually worked. I go back to the hooded thugs and surprise them as I know exactly where they are this time. I open fire on the one with a name like "Nicky" or something. I empty my M4 in him, and he only looks mildly perturbed. He then kills me in 5-7 shots...
The loading screen as I respawn mention something about this game being a cover-based shooter, so I figure I'll have to be more careful. I go back to the guys, and initiate a long firefight around an area with a lot of walled off areas along a path (thin metal fences in front of houses). These fences are crap for cover, as I could not fire around them to hit the guys on the path parallel to them. After having expended 5 magazines towards the named one of the two he finally goes down and the other shortly after.
So - I shot 5 x 5.56mm 30-round-magazines out of an M4 towards a guy IN A HOODIE and after hitting him with at least a third of the shots only then does he go down.
Here's the deal. If I'm fighting an alien and I have to shoot at it a lot before it dies, that's fine. A kind of supersoldier, yep. A vehicle, of course. A monster, cool. A robot, absolutely. Maybe I'm using magic against an elf, I don't know how magic works so I play along. Maybe I'm in close combat with swords causing a lot of strafing wounds like in fights from movies. MAYBE a really armored looking military guy could take a lot of rounds before going down, BUT A FUCKING KID IN A HOODIE REQUIRING OVER 50 ROUNDS OF 5.56 IN HIS CHEST TO DIE IS NOT IN ANY WAY LOGICAL OR REASONABLE!
I will add that in general I hate "bullet-sponges" in games. Like in borderlands and Battlefield on normal mode. If I hit a relatively normal person with rifle, he needs to die pretty quickly or I'm annoyed. The division just takes the cake here. It is just being ridiculous.
Also, before you say "oh but the cool stuff comes later on", I will add that I did play quite a bit afterwards. The locations seemed entirely similar and uninteresting. The enemies were always "spongy" and same-y and nothing I encountered made me think "oh cool!" - except perhaps for the map.
I am absolutely certain that I "just got a bad start" here, but that doesn't mean it's any less disappointing. Maybe if things had gone more smoothly I'd have different thoughts about the game but well, they didn't