Since there isn't one here, may aswell get it circulating.
I don't really know where to start, but I've not looked forward to a game before as much as I have GW2. It's been in production for quite a few years now, and from the game play videos I've watched, and all the information I've read, it really does seem amazing. I won't spend ages going over every detail that I think is fantastic about it, but I will point out a few things that are a really big factor into what will most likely make this game such a great title.1.Free To Play/ Buy To Play
- Unlike almost all AAA MMOs out there ( WoW, Aion, Rift and the up coming SW:ToR ) There is NO subscription fee for Guild Wars 2. It's a 1 time buy, like you would any other non-MMO game. Now alot of people will think this is a bad thing, will lead to bad production quality and poor maintenance, this is far from the case, and instead of me explaining I will link a video explaining the idea behind it;
[youtube]http://www.youtube.com/watch?v=ns-IIn-DG-c[/youtube]2. Dynamic Combat
- This is something very unique in an MMO, and something that only recent technology has really been able to handle on a mass scale. The general Idea behind Dynamic combat is that it's not simply a matter of targetting the enemy, and taking turns whacking each other with the loser being the first to hit 0 health. GW2's combat revolves a lot around dodging/blocking skills, which all classes are capable of doing. Also each class has plenty of weapons they can use, which each have different abilities. Take for example the Guardian profession, He can be a ranged caster with ranged crowd control and damage with a staff or wand/off hand, or he can go face to face with his enemies with the great sword or axe and have melee oriented damage and crowd control skills. Here's a video that explains a little bit more about the combat, and also touches on the next subject aswell.;
[youtube]http://www.youtube.com/watch?v=frxE99_qRfI[/youtube]3. "The Holy Trinity"
- For years, the holy trinity has been the major mechanic behind almost every boss encounter in MMOs. Tanks are the ones who take the damage, healers are the ones who reverse that, and the damage dealers are the sheer power that bring the boss down. Guild Wars 2 removes the holy trinity, theres no set roles that each class does better. Mostly players will be very much independant when it comes to staying alive on a boss encounter. Each profession has its own way to heal themselves, which is relevant to their class ( A Thief will vanish for a short period and heal instantly, whereas an elementalist can heal himself with a cast which will also buff him based on which element he is using ). This doesn't mean there isn't team work involved either, each class also has buffs and supporting abilities to help your allies. Take the guardian for example again, he can literally place down an entire bubble ( Similar to Power Word:Barrier style ) Which will deflect all projectiles trying to attack into it. He can also draw a circle around himself, or place a wall down that enemies cant pass through, which can be used defensively ( Blocking enemies reaching your allies, giving them chance to recouperate ) or Offensively ( Trapping enemies in, making them unable to run away ).
A video explaining the advantages of not having the holy trinity.
Now there is a lot more to GW2 that makes it unique and interesting, however I'm not going to bother making a whole thread when there may be nobody interested. I've posted this video in another thread before, but I feel it deserves to be reposted in this thread. It gives good compelling arguments for why you should at least be interested, on top of the 3 I've mentioned.
If anybody else is planning on playing ( There isn't a release date yet, ANet do not want this game to be released until they're 100% sure it's finished, its not even in beta yet ) then just say here, there could be things to discuss